Magic

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Magic covers the preparation and casting of spells. Fate Accelerated does not have a spell list so I propose to use the Spell Lists from D&D Fifth Edition as a guide.

The “Magic” Stunt gives you access to the Warlock spell list or Wizard spell list you can take the Stunt again to either get access to more spells or to get access to the other spell list.

Taking the Stunt once “MAGIC 1” lets you know 2 spells of First level and 3 spells of Zero level (cantrips).
Taking the Stunt again lets you know 2 spells of one Level higher than you already know and 3 spells of the Level below that (you can choose to learn lower level spells).

Spells will typically be cast using the Clever approach.

All Spells have to be PREPARED. This takes 10 minutes per spell level to fix the Spell in your mind ready to cast later. You can prepare all the spells you know and casting them does not cause you to UNPREPARE them.

However, all spells become UNPREPARED when you sleep. So it can take an hour or so after you wake up to PREPARE the spells again.

Magic is Shadow-specific.
One of the down-sides of this is that if you PREPARE a set of spells, if you move to a different Shadow, all the spells become UNPREPARED. You can avoid this if you have the Stunts Pattern Magic or Logrus Magic. With either of those Stunts, the PREPARED spells remain when you move to another Shadow. They still become UNPREPARED when you sleep.

One of the Axioms for a Shadow is its “MAGIC AXIOM”. This can range between -3 to +3. The Shadow Earth has a Magic Axiom of -2, making magic very difficult to do.
Zero-level spells on Earth count as Level 2 spells and First-level spells on Earth count as Level 3

You can attempt to cast any spell you know as often as you like, but take Stress damage from the attempt based on a Roll with the difficulty set by the spell Level (adjusted by the Magic Axiom of the current Shadow). The time taken to cast a spell is usually 3 Actions but you can try to cast it quicker but then require a higher Roll.

Examples of casting Magic in Shadows with different Magic Axioms…
The Caster has the Stunt “MAGIC 2” and knows 3 Zero-Level Cantrips , 5 First-Level Spells and 2 Second-Level Spells.

Magic Axiom of ZERO
The Cantrips can be cast without stress damage.and can be cast with a Roll of 0 taking 3 Actions, or a Roll of +1 taking 2 Actions, or a Roll of +2 taking 1 Action.
The First Level Spells cause 1 Stress Damage to the caster and require a Roll of +1 taking 3 Actions, or a Roll of +2 taking 2 Actions, or a Roll of +3 taking 1 Action.
The Second Level Spells cause 2 Stress Damage to the caster and require a Roll of +2 taking 3 Actions, or a Roll of +3 taking 2 Actions, or a Roll of +4 taking 1 Action.

If the caster moves to Shadow Earth (Magic Axiom of -2)
The Cantrips become Second-Level spells and cause 2 Stress and require a roll of +2, taking 3 Actions or a Roll of +3 taking 2 Actions or a roll of +4 taking 1 Action.
The First-level Spells become Third Level and cause 3 Stress and require a roll of +3, taking 3 Actions or a Roll of +4 taking 2 Actions or a roll of +5 taking 1 Action.
The Second-Level spells become Fourth Level and cause 4 and require a roll of +4, taking 3 Actions or a Roll of +5 taking 2 Actions or a roll of +6 taking 1 Action.

If the caster moves to Shadow Avalon (Magic Axiom of +2)
The Cantrips remain Zero-Level spells and cause 0 Stress and require a roll of -2, taking 3 Actions or a Roll of -1 taking 2 Actions or a roll of 0 taking 1 Action.
The First-level Spells become Zero-Level and cause 0 Stress and a Roll of +3, taking 3 Actions or a Roll of +4 taking 2 Actions or a roll of +5 taking 1 Action.
The Second-Level spells become Zero-level Level and cause 0 Stress and a Roll of +4, taking 3 Actions or a Roll of +5 taking 2 Actions or a roll of +6 taking 1 Action

Magic

Princes of Amber MickH666